after trying to be smart with doing it all in unreal with layered materials, i checked the shader complexity and decided to break it all down to a few small textures now. its a few tilable normalmaps, and then some tiny color gradients and spec/rough/metal mask. the guns are still materials, will move them into the texture…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
This is some great stuff, Nick! Few notes, if you dont mind. -Your first summon animation. Real cool! The casters hips feel a bit stiff to me though. When that right leg goes back, the hips dont seem to match the rotation. that piece can also end sooner. You`ve got a lot of dead frames at the end of it. -Across all your…
+ Updated large building on the right. Broken windows, roof exit, etc.. + Updated shader, adding some procedural grunge and graffiti. (the building on the left is clean by comparison) - fix tiling issue from grunge - add more grunge on the gallery building to create more harmony between the buildings. The gallery building…
^ post blocker ;)j/k Much love for this post buuuuuuuuut wouldn't giving us a psd with this all done premade would help much more? ^Now I am not ungrateful and understand that learning how to do these things would benefit much more than just being handed solutions to save time but then again people are always TLDR types…
Hi Blender V2.79 How do I get a transparency to display in edit mode? Would help with retopo and adjusting the lopoly knuckle position. Object mode. Edit mode Thanks in advance! Cheerio
I had some lights , a few spot lights and a dominant directional, as well as a few meshes that had emmisive enabled. I was getting some issues so I decided to delete all my lights and turn of the emmisive meshes and start over. When Irebuild my scene with no lights in it, its all dark or almost black when in lit mode. If I…
(my take on this) What a bloody boring review; didn't know we were spoiled by the likes of gametrailers and zeropunctuation. I'd say he'll regret using superglue, the sado.I also disagree with him on the real-time damage; what did he expect? The camera is too far away (was afraid of this, and said so already; the preview…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…