mhmhm yummyworks there hehe. christal mesh shows us a good example kids. if u see a guy like this dont go with him before he hasnt offered sweets. slaughter i think it looks really good. rethink the hair line a bit. to the sides u could put in a bit hair or make it a shaved look there. something like that. also some…
I want to mention 'notorious' Zbrush learning curve. Since 2005 when I got my 2.x ZB, I was on / off on the program due to complexity which most beginners might be experienced, and left it awhile on bookshelf. As new version arrived, more amazing tools added (which means the bar has been set much higher!), and more time…
i have the arse end of a ps3 pointing at me now, and appart from the nice blow dry i get everymorning (nice in this cold weather (wont like in summer)) i havnt seen anything particularly special. i think the push towards 1080p is too soon for the hardware, and games often look worse off for it, resistance of man is…
Woah! Well, let me start by saying that I would like to know samurai as much as you do!) I am very flattered for this attention, appreciate and thank you very much for everything you said! Now is the time to try to explain myself a little, dot the i's and cross the t's.. And yes, it is pretty frustrating how difficult it…
heres some quick stuff i did to pass the time. havent done any like... projects. in the process of moving so there hasnt been time for me to focus on much. oh also there's my texture job on the retopo'd table. its a bit over 10k polys. i spent too much time getting frustrated on the retopo job that i kind of phoned in the…
Hi Guys, Thanks for for the feedback its all really helpful, the competition im entering requires me to blend two universes so I have chosen to take inspiration from Dead Space and Bioshock. I am planning to give the impression the scene is set underwater. @Ark: In your opinion is the AO too heavy on the scene or in the…
Although it is back online I dont trust this guy one bit, he hasnt given anyword to why the site was down or anything very irresponsible of him. So I'm going to keep this thread alive :smile: Good start David maybe post a shot of the sculpt so we can give some crits on that before moving on to color. Awesome idea Phoenix…
@Artquest: Did what I could to deal with going overboard with the values by softening the contrasts on the skin areas and face (using your pics as reference). On my end, I just replaced the dark brown-y areas with the pink I had in the gaunt of the face. @Broadway: I think I figure out your cannon texture thing? It's…
Fnitrox: yeah, the smoke is not really good at the moment, alot of the smoke effects are placeholders from older screens with a different scale so they are a bit funky : D Also the lighting overall is pretty shitty, still trying to wrap my head around it, kinda wish I hadnt gone for dynamic lighting. Long time no update, I…
I'm going to establish a high poly model parts library that I can use to "float" geomtery above and on a 2nd model.Use this to bake from my maps from without having to completely redo most models into high. This should vastly increase the quality of ao maps and would be beneficial to normal map making. Thanks for the ideas…