@Tobbo : Thanks for the feedback dude, I archived the Robot and Wizards stuff for now. I'd rather have the Summer Village than the Wizard's Tower to show off some handpainted work. @beefaroni : 2. I KNOW, it pisses me off but I can't do anything about it... >< Then I'd have to cancel my subscription and find a new provider…
It's looking really really good Kod. It almost makes me rant a little. How come that after all these years of transitioning between oldgen and nextgen (yeah stupid labels but you all know what I mean), not a single technical artist ever pointed out that stuff? I mean they are the ones supposed to know that kind of things,…
One other question, i imagine you know a lot about shader coding and my ultimate goal is to make some cellshaded or ramp shaders for my handpainted characters and possible personal game projects. Whats a good place to learn shader programming for stingray? Even if there's nodes there's still a lot to learn, and a lot i…
Well here is a Wip shot of the black guy getting his makeup on. Ive still got alot to do but I'm getting there. Ive recorded the whole process realtime, so the next part to the tutorial will be up soon. What to expect in part 2 of this tutorial: its alllllllll about how to texture a head using mainly zbrush. Ill go over…
@a3D To overlap a UV island, shouldn't it be the same? Otherwise it wouldn't fit. Even if I made them long squares like the guys mentioned, then overlapping non-same ones would make them stretched and I assume we don't want that. As I said I am quite new to this so feel free to correct me. @Mightypea There are only a few…
Oh, so you do know about Textools. I see, I'll think about the roof. About the cintiq vs intuos, are there any actual functional changes between them? I know the Cintiq has you drawing on the actual tablet, but is there anything a Cintiq can do an Intuos can't? I don't really want a Cintiq. Not because it's price is too…
Thanks for all the feedback :) @N4meless I did some changes on the details scale on the arms and legs, they are easier to see now at a correct distance. @PeteJViney I did a little fixing pass on the right eyebrow, it works better now, and it will be more visible at render time as I will use a low camera angle.…
[ QUOTE ] Also, they're right, learn how to use a spec map -- on the xbox360/ps3 or a modern pc a lot of purely handpainted stuff is totally obsolete. [/ QUOTE ] I think this brings up a good point. In painting metal and other surfaces for use in the current generation of games, how much does one define in the diffuse map…
Thanks for the good read low odor :) Ive always been a lowpoly artist i just like the clean OCD of it all so i barely pass the 2-4k boundary with my media. It alows me focus more time on handpainting the texture (which has always been a fav' of mine) and creating a reasonable topology. I could do with alot of practice in…
Hey @Khulim, I think it looks cool! Still, here are a few points I think could be improved: The border of the cloth could use more detail like frays and tearing (opacity mask? cards?) Stones on top of the shack look too undefined compared to the rest. Wood boards look pretty straight and have quite sharp edges. Maybe some…