Got to say, you have done a fantastic job getting the characters across, the Enemy spinning attack really stands out to me as been really well done! The secondary motion with the helmet and the fabric piece on said helmet really sell it. Think my only real critique would be the run on the enemy, it is really comical and in…
While the angle of the wheels might be correct, on your drawings it still looks like half of the wheels are sticking out of the body of the cars, while it is much less extreme on the reference. The photographs also show that there is a bit of a gap between the tires and the edge of the body of the cars, while on your…
Nice to see you are practising When i look at your work i think you are taking comics to much as a reference, you should start by looking at real life anatomy. Lookup skullstructures and look into some anatomy books like loomis or bridgman The main thing your got to focus on is proportions! When it comes to the muscles on…
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Thanks. I know you said this wasn't for games, but I've heard people say you have to be accurate in modeling, while there are AAA games out there that obviously don't require it: http://cdn4.steampowered.com/v/gfx/apps/204030/ss_0bea2ccaac42f706085d20e754b0e86d6df441aa.1920x1080.jpg?t=1346792581…
OH also. Try doing one piece that is anatomically correct. Rebecca Wright once said "to break the rules, you have to learn them first". If you can demonstrate that you understand the human body SO MUCH that you can start messing with proportions while making it look real, that will go sooo far for an employer. Especially…
http://theoatmeal.com/comics/working_home I love working at home. I still have long days sometimes, but I never miss dinner with my family, or my daughter's bedtime. Sometimes I miss working hands on with a team, but mostly because I was fortunate enough to work with a bunch of ultra talented cats that shared my passion,…
I agree with slosh on this, Most of your work is not game related. Kill your 2D section, its not need if you are going to focus environments. in your Environment art section only show 4 to 5 renders (i try not to go pass 3 sometimes), choose the renders that you feel are the absolute best. This is something I learned…
Lets take it a step further on the theory of subjectivity. Your eyes are built to detect a very small portion of wavelengths of the thing we call light. The wavelengths we know as red, green, and blue. I imagine a mantis shrimp would find all the art humanity has ever produced quite boring to look at since it has receptors…
Note taken. Although I'm starting to rethink my texturing direction.. I was going to use photo reference and go for a more realistic approach to the model. The concept has a very comical style though, and I'm starting to think I should hand paint the textures and give them a more cartoony feel. I've been doing a few tests…