Hey Lu! Great progress on these! I was wondering though, do you plan on following the concepts pretty strong? The only reason I ask is because looking at your models, your stuff looks a bit more realistic while the concept is more stylized. Also, if you do plan on hopping back into Zbrush with these props, and if you're…
Still working on my first TF2 hat, started working on UV's but still tweaking the model a lot. Here's my latest: Uploaded with ImageShack.us Was thinking of stylizing it by adding some dips, here's a very rough idea of what I'm thinking, but I'm afraid making it look good would mean adding about 100+ tris, currently my…
Congrats for finishing. The model is suffering the 'melty' look that alot of beginning artists have. The mesh looks pretty high rez from the sharp bits you have.There are not many folds in the clothing that support the pose and it looks like you made the sculpt in one piece which is ok as long as it doesn't look like it.…
I like modern adaptations too. But to me, that would mean maintaining the style, but bringing the assets to a next-gen level. I also like realistic adaptations of previously very stylized things. But this feels like some odd mix of the two. We get a realistic looking skull instead of the stylized hut, yet it still has a…
@DanaosC keep rockin man! Well I said to @PyrZern here about a week ago that'd I'd participate this time, so I better damn well get started haha. Doing the girl concept, I love all the realism coming out but I'd like to go against the grain and think I could do a cool stylized piece with her. Started with the head and I'll…
@Neox They provided a bunch of reference images. If you google image 'The Division', basically all the images of guys wearing jackets were included in the reference file. The modeling is meant to be somewhat stylized, but they want the textures simulating real world materials as best as possible. This confused me quite a…
First time posting here. I made a stylized Japanese-Western Halloween diorama in Unreal Engine. I would be happy to get your feedback and critique to make it better. Thank you in advance.
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What are you using as reference? Reference is a vey important factor, even when creating a stylized version of something. For me I look how something actually looks, for instance the fox. Taking fur in account with the sculpting you see that the head is actually a lot smaller on the picture, also, the transition from tail…
I think you would waste a lot of time trying to get the likeness, so honestly I would just make generic thug instead. The concept is really cool man, I think you will have your hands-full with just that! One more bit of advice... I think the way the character is stylized in the images is especially awesome. I think you…