IIRC, zbrush does have an increment save system. Check in lightbox for "quicksaves" or something like that. I thought that on shutdown it autosaves but maybe I misremember. I do know that by pressing 9 it quicksaves, so you should be doing that.
Kirarito Inc. is looking for a character artist capable of creating a videogame based 3D character model and textures. The style and polygon number would be similar to The Witcher 3 characters. More details will be discussed after receiving the artist portfolio. Please, contact us at julio.velasco@kirarito.co.jp
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
Wow- thanks everyone! @ TigerGD: Yeah, I initially had iris/pupils but he ended up looking kind of like a cosplayer instead of the Dark Knight. So I switched them to white, sort of a stylistic choice. :)
Had a few things come up but progress so far, I got some timing I still want to land but the idea is getting there, still got alot of work to do on some arcs.: https://vimeo.com/214447853
Wow!... Disturbing, but wow. If he wrapped his jacket around her at the end it would provide a rounder story arc and complete the metaphor of a hero sacrificing something of himself for somebody else yet still really cool artistically. :)
Neat. IRL though it wouldn't carry both the Ataka and the Vikhr with one on each wing, pretty sure it has to be symmetrical. Just something to keep in mind for final renders. Not sure if ATGM's can go on the inner pylons either.
Did some metal tweaking tonight. Sry for peeps following this project, I know progress is being really sluggish but I've got a decent amount of IRL shit at the moment that's taking up a lot of my free time.
Iirc, this software made by DGUnreal should convert to UE 3 format. The software is a pre-release beta version that only works for some months I think, until he releases a new version. http://www.lilchips.com/hmes.htm
Make sure you're arc-rotate setting is set to "sub-object". This should be the default, in my opinion, but isn't. It's the second button from the right of the screen at the very bottom. Hold the mouse button down on it and select the last option.