Hey folks, hope you all had a good turkey day. I finished up the re-rendering of this piece, and would like some feedback. (I put a glowy-circle to indicate where I was painting the underglow from). I do plan on putting some graphic elements to this, but the character is at a point I like. I'm really leaning towards being…
Here is another file. This one works better, but takes longer to setup. It uses a Reaction controller with the master set as the bottom circle. Reaction controllers are like Set Driven Keys in Maya. Or basically, they monitor other object's position or rotation states and keep a predetermined animation curve based on those…
I fixed the black marks by playing around with the 'Edit normals' in 3DS max, Changed the single planes and made each plane intersect in a circle and played around with the material adding 'non directional' lighting and colour instance to try and blend with the floor, provides a better result but still not what i was after…
Jacko, you got a job!! Last I knew you were still looking--like me!! Hey, I've been drawing for 30 years. It's not as hard as it looks. Listen to the instructor. I thought I knew everything about drawing and my instructor proved me wrong. Use a lot of motion with your arms and think in circles and cylinders. Practice,…
I have finally finished all bakes. It has been difficult to get a good UV distribution because I didn't wanted the weapon to have 4k textures (some UV islands needed to be bigger because they will have text/decals on them). At the end the weapon has a total of 27k triangles and counting magazine and tripod the count…
Hah! Indeed this is not a train. Sometimes a man needs to take a break from flying trains to fly more aerodynamic craft every now and then. Dirtied things up and went over most everything with a grime pass. EDIT: if anyone knows. In this top shot here the decals (circled in red) are bleeding over the geometry... ...but as…
Thanks for the clear up. Richard. That's good idea Banana Progress has been slow, my bro broke his foot, and I can't get this god damn alpha thing to work. What am I doing wrong? I made an alpha, and as a test I just made a bid circle on his face. I save as TGA, bring it in through bitmap yet nothing happens! If I may…
I'd have to agree with Emil, even though they used 3D to make the concept, its still a concept. It's like people re-making game environments like Mario levels. Just one thing I noticed and I know you're only blocking out, but just check the height on the pillar bases. They seem to be a big higher in the concept. Also watch…
There's so much lack of color in these games lately that you could even appropriately use a 8-bit color palette for them and not look far off from it. Q3A was a colorful game but a bit too much red and those skulls all over the place got tiring. But no one cared because OMG KENNETH SCOTT etc. However it's the first notable…
Ok, grabbed some random stuff off of cgtextures Ignore the multiply part, I thought there was a bug where I had to load a blank texture in even if I wasn't using it, turns out I needed Blend2blahblah selected (circled) Here's the tree textures > texture A, B and the overlay (I it in both overlay slots so it overlays the…