bugo no not at all I'm a maya guy. Haven't had the opportunity to work on a game where we've baked anything from high to low so I'm doing a project at home for fun.. I was really hoping the maya workflow would be working at this point but it appears autodesk hasn't fixed shit when it comes to their transfer maps tool since…
By the way, im actually following this tutorial; http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-new-york-subway-entrance-in-maya-day-2-uv-and-bake-2/ when he bakes his normals from high to low annd his uv's are sewn and normals hard edged, yet he gets the desired results. but im not :s and im doing it exactly.
well what I meant before was to save the settings as default you revert to the 1st channel hit reset UV channels open the uv editor and then save that state as the default one. If it doesn't work:* re install max * contact Autodesk, or check for updates (I never had this though) * write a script that wraps adding the…
Hey! thats great... i've been modeling a bugatti veyron car too... but yours is smoother. but i think you should use a skylight in mentalray option. the rendering will be better with a realism touch. (sorry by my english - i'm from el salvador) here's one of my renderings:…
i just downloaded beta and noticed theres no IC_Shape.mzp like in the install instructions on your site. i tried to just use the IC_Shape_Installation.ms but just get the error --Runtime error: fileIn: can't open file - "C:\Program files\Autodesk\3ds max 2010\scripts\IllusionCatalyst\IC_Shape_Shape_Macro_Core.ms my max is…
we do this, i wrote the maya shader in mental mill that the animators use to visualize the wrinkles.. our tech artists set it up to wrinkle automatically based on how the face is posed, we were suppose to do a siggraph master class this year, but autodesk canned the master classes at siggraph because of the economy.. might…
You'll want to do something like:macroScript RunThisFilecategory:"MyScripts"(fileIn "C:\Program Files\Autodesk\Max 2008\Scripts\Polyboost\someFile.ms") Replace the filename with whatever the path is of the script you are trying to run, make sure to use \\ instead of \. There are better ways to do this but this is simple…
You've got the goal, but you don't believe in it. Really convince yourself that learning another one of the 3d softwares is necessary, and then you'll get smart and figure it out. The effort involved is non-issue. Here is a good reason: Most studios use autodesk programs, so learning one of them will make you immediately…
Thanks Noors - can you explain why 'it looks terrible'? Why are the default settings to have two lights if that's the case? I don't see a Hardware Shading checkbox/tab on my viewport config? Again, using Max2014 - don't know if it's set up differently... N.B. I did find this, and Autodesk state 1 light is the default, but…
ha ha, classic Autodesk trap not sure what drove them but way to many people including myself stumbled upon this and didn't knew further until after asking here or someone. In TexTools I wrote a function that opens and closes the UV editor and makes the correct preparations in order to edit the specific channel - because…