Here's the previous timelapses I have captured, they are 10x speed. I will try to do more, at least one per week. It should be interesting to see the changes as I hopefully improve! http://vimeo.com/34813203 http://vimeo.com/36303556
Thats right any hard edge is missed. I just set the cage to one smoothing group but it didn't helped. Here is another test of mine which has the same issue. Maybe you or someone else here could take a look. https://www.dropbox.com/s/36ve2fazshzr1fx/Issue_01.FBX?dl=0
Ahh right... I dunno if I should get it, because I actually spent so long convincing myself to get it for PC after ME1/2 on 360, but all that Origin crap makes it pointless... Guess I'll buy the 360 one :(
Finally got back around to getting this guy more to a finished level although i would still like to add some more things like hair and beard that I'm working on. I ended up deviating from the design above and made it a full body character, instead of just the upper body that I was originally going to go with. He's…
Just some random thoughts, maybe you should try it out see if that changes anything. . Include frame 65 in your fbx export. When I tried to remove the last frame of my run animation to have something that loops perfectly, that's when I noticed some hicup in my cycle. Not sure if I was hallucinating, but who knows, maybe…
no problem. for reference, google should be sufficient. you can also try posespace.com but they are mainly for full figure 360 degree shots. googled eyes, notice the soft transition around the edges and the general shape. http://img.xcitefun.net/users/2009/08/107147,xcitefun-wonderful-woman-eyes-1.jpg for the nose, sure it…
Oh, I definitely try to stay away from the computer-- especially during the week-- after I've spent so much time in front of a monitor all day. But that usually ends up with me sitting on the couch with the wife watching Netflix, or playing 360. Then the weekend comes and while I keep telling myself "okay! Now I'm going to…
I know this is kind of an old thread... or well.. pretty damn old, but the Mafia II Demo is out on Tuesday, the 10th, for PC, 360 and PS3!!! Then only 2 more weeks till the full game :D Fuuuuuuuuuuuuuuuuuuuuu
"current gen" is pretty ambiguous right now. Are we talking 360/PS3 gen, or XB1/PS4 gen? More polys. Most Xb1/PS4 gen games I'd imagine are using some kind of PB rendering (the ones simulating realism anyway). Mari and substance designer/dDo would probably be a good start for materials.
So for the past week i was just re-topolgizing(around 5 times) the mesh and making some improvements. I also learned how to rigg (just the basics). So after I colored it it looks like this. these are the polys 363 quads for a half (726) in total. there are still some issues in the color due to the normal map being mirrored…