This is my latest work. If you like it, please share the post and video. Thank you https://www.youtube.com/watch?v=hCZKx6k-lf4 https://www.youtube.com/watch?v=xMZ1fhECjMM
Hi guys, I'm interested in practicing to make a cyberpunk/future-esque environment, however, I haven't been able to run into too many resources covering a workflow for it. Are there any process videos that cover how to capture that kind world. I've noticed a reasonable amount of photobashing used in these pieces. Here are…
This needs more polycount love, saw this pop up on artstation the other week and have been following a lot of your guide in regards to adding thickness and believably to clothing. Awesome tutorial, cheers Seth!
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
A lot of people missed this but they keep asking me how I do it. So I'm posting this here to get it out there. Let me know if you have any questions: [ame] http://www.youtube.com/watch?v=4F0VWM6qGg8[/ame] Hopefully that can help someone. Enjoy.