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Re: Rifle-WIP
Reply by
Mgoblue412
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Jul 2011
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3D Art Showcase & Critiques
Where is the wireframe? I think that would help to see what is going on with the "pulling" it seems like is happening on your high poly
2 results
Re: Gunne - King Kid Hoarder
Reply by
Tits
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Jun 2013
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3D Art Showcase & Critiques
Hey there, the first two images don't work for me! I can only see the wireframe (wich look great btw)!
2 results
Re: Any way to make normals more obvious in Marvelous Designer?
Reply by
ozaffer
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Jan 2019
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Technical Talk
I'm new to the program so maybe misunderstanding, but my way of finding the outside of your clothes was turning on wireframe or alt+f4
Re: The Witcher 2 silver sword
Reply by
Mawcos
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Jun 2014
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3D Art Showcase & Critiques
Took a couple of days to just relax, but gonna start work again now :) Here's the finished lowpoly with baked normals and wireframe :)
Re: I'd like some constructive crits on this PLR16 model I'm making (wip)
Reply by
Recurracy
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May 2012
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3D Art Showcase & Critiques
Here it is. I realise it isn't as great as the usual wireframe render on the website, but I've learned this technique literally five seconds ago.
Re: [Unity] Elvenholme Environment
Reply by
artrynk
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Dec 2016
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3D Art Showcase & Critiques
Mimimi)) awesome! Can you show some shaded wireframe screens? always intresting to analyze "HowItLooksLike" from mesh to textured
Re: Midgar, Possibly a UDK.
Reply by
Warren
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Feb 2011
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3D Art Showcase & Critiques
Update : Reworking the plates since they were a bit old and redoing the inner and outer plate walls. The sectors are v2. Solid: Wireframe :
Re: Nvida maximus
Reply by
Xoliul
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Nov 2011
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General Discussion
So you do a lot of work in engineering programs, with very heavy wireframes? And all your viewport work is OpenGL, maze ?
Re: [WIP] High Poly Willy Jeep
Reply by
letronrael
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Jun 2011
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3D Art Showcase & Critiques
Good start! We will need reference image to see correctly though. By the way do not render the wireframe in High Poly. It is useless.
Re: Hand w.i.p.
Reply by
Alex Pointer
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Jun 2009
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3D Art Showcase & Critiques
Okay here are the wireframes for the lowest subdivision of the hand. The palm topology flow could be cleaned up but it subdivides fine in zbrush this way.
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