I have already tried switching engine with same result, i am going nut over this since i didn't have this problem a few weeks ago and it start when i download and install the latest substance designer version for trial.
Hi everyone, I'm having a bad shading error in Iray render that i cant explain. Is visible only in Iray, in paint mode i do not have any problem. The mesh has benn exported from Blender with the faces smothed and in fact the same mesh in blender does not cause any shading issue. Aloso if i give one more subdivision level…
Koola's at it again. The same guy that made those crazy ue4 archviz renders and that snowy forest is back with another stunning scene. [ame] https://www.youtube.com/watch?v=_nLGoqqDc0w[/ame] His thread on the UE4 forum: https://forums.unrealengine.com/showthread.php?58385-Koola-s-stuff/page4&
I know how to scale a texture with the transform2d node, but I mean how can I set the scale of the mesh texture I have made for this fence? obviously I will export it elsewhere but in SD, if I want to look at a render of it, to the correct scale, what do I do??
thanks, it worked on my new simple substance, let me see if it works on my old complex one. One more thing - for some reason if I insert a graph in some other graph I can't change its size at all - no matter if it's relative to parent or absolute. I should research this too...
Hey everyone, it's been a while since I posted here and figured I would share a few of the materials I have created recently. I would love to know your thoughts on them & what I could do better in the future. The Aged wood was just completed and the other 2 were done semi-recently(2 months or so).
Hi guys, I have been working on sci-fi storage unit picking some tips from a tutorial with Allegorithmic. I have just created a height map for it, what do you think about the shapes, anything you would have changed? Would love to hear some thoughts before I move on to Albedo part. Best, Max