I rotated people's screens (through software) a few times, and then set the mouse to lefthanded. It usually took them too long so they'd guilt-trip me into undoing it. Pfft. Lock your screen, or face prankage! Another good one: copy their desktop wallpaper onto the network, set the desktop to it, and then change it…
Thanks for the screen resolution info moose and gsokol; when I read that winPhone7 will support two screen resolutions on one device (primarily for better performance - low res for 3d games and higher res for 2d/less graphics intensive games) I was really curious if epic had decided to employ something similar to open up…
perna is right about this. Everybody told me 40" 4k monitor will be too big before i buy one. I mostly use the screen divided for different applications or floating menus when i need them, and i love using houdini and unreal engine on bigger space. When i use 3ds max full screen on %100 scale, upper menus would be far to…
True, it may be more like i don´t mind.But since i look at my screen from a direct angle I couldn´t care less about angles at which i look at the screen. Even if the colors shift if i look from far above or the side they just get a little bit darker. Most TN Panels tend to invert the colors. The bad thing about most TN…
That's what I was hoping. The work plane seems to automatically have the right answer, I just need to access it somehow. I thought of that but I don't necessarily want it aligned to the screen ... I just want to know which of the major axis ... X or Z ... is most parallel to the screen. I still want to move in cardinal…
Yes sorry for the light, screen capture issue there bacause of old screen :/ continuing working with the pillars,stairrails and the throne statue :) Time for texture work and to add some foliage and work with vertex blending ALOT!;) Please tell me what you think: should i create the 4 statues or should there be something…
Hey, this is lookin' pretty cool so far. I think what gsokol was referring to was the cast shadows. I can only spot a couple here and there, and they seem pretty weak. It looks like there's a lot of ambient light bouncing around the scene, but I'd still fake in some darker cast shadows if you can. It'll definitely help…
These Art and Texture guides are great! I learned loads just by reading them. Sirdelita, I think they have put a 90 90 90 grey layer set to screen on top of the point light map, group that and then set the layer group to Soft Light. Setting the grey layer to screen causes all values darker than that 90 90 90 layer to the…
Hmm, game looks really nice, but I'm not sure about that gameplay video. Kind of agree with shotgun. I really don't need the game to tell me that the massively obvious trail of blood is a blood trail and I certainly don't need the words to swirl around the screen for several seconds. Also not a fan of the whole, posing…
Flow up questions. Is it the CPU and GPU that run into the most problems when working with graphics related content? To my understanding GPU may be limited by something called the fill rate, which is the rate per second that the GPU can render the pixels on screen or send pixels to the memory? This means that the more the…