Here is the official Polycount/Marmoset party info: http://polycount.com/discussion/181792/polycount-meetup-gdc-2017 Direct link to event page too: https://www.facebook.com/events/1737994943183934/
Sadly no, hes an npc designer and had never heard of polycount. that does remind me however, I need to go purchase some polycount gear. Whatever happened to the greentooth beanies?
Looks great so far. In terms of polycount, I think you're doing fine. I've noticed that the newer character models tend to have a higher polycount than the older ones.
that is some dense mesh on the head, however hl2 characters had pretty dense meshes to accomodate all the lipsync, polycounts were in the thousands .. the regular grunts didnt come near that polycount..
Hey guys, thought I should start posting my artwork after i attended the polycount party at GDC, had a blast there! thanks polycount! Here are some thumbnails that i did. ill make sure to update often! cheers
Fellow polycounters, thank you for the constant stream of inspiration. Here's some more stuff for my personal passion project. You stay classy Polycount.
I agree, I'd like to see Pixelmorgue live on as part of Polycount. Environment textures have never been a very big part of Polycount, and they should be.
Hi every one here at Polycount My name is Noe Serrano this is my first post ever! at polycount of course. For me first prop I am going to work on a Nissan forklift for about two weeks on it. This is the progress in a week. Critiques are always welcomes :)
http://kotaku.com/5484611/test-drive-unlimited-returns I met a lot of Polycounters for the first time through the original Test Drive Unlimited. Super stoked to get our Polycount Test Drive club back up and running! (I'm looking at you Lee!)