Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Do you mean Vanishing Point? Oh, where do I start... :pleased: I created this whole thing because I thought Vanishing Point was unusable. The only thing I love about it is, since it can use PS API straightaway, it can do some great realtime distortions, like painting in perspective. But it's not really useful because you…
I've tried a new color combination , at first strong saturated colors seemed the most realistic choice :yellow as most ref pics. or red : see google search for 'Kirovets 700' .. My refs are the later 701-702 models , but for the color i initially wanted to use a strong red.. But looking at examples of very nice game models…
My day job is modeling armor for 3d printing as well, and it definitely matters on the machine. If the 3d print is going to be made into a mold there is things you need to think about, like exaggerating the size of bolts and things like that so they print with enough detail. Depending on the build platform of the machine…
I really don't know if there's any special trick to enhance it; they're most certainly also baking gradient maps and using them with the Point Light Maps to push the value gradation. Other than also manually painting lighting in the diffuse by using more saturated versions of the colors, there probably isn't much to it. I…
Here is a hand painted concept art that I am working on for a sword and shield model. They are not a set and I am going to fix a few things before I get into modeling. This thread will show the process that I go threw and any help along the way would be great. I am going to clean up the sword and shield tonight. Then start…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…