Happy New Year! Wanted to post an update on this project. I have a few new screenshots here. I've made some adjustments to the overall lighting, did a bit more modeling on some damaged pillar sections, as well created a new bench in Zbrush. I've added in some floating geo to the floor as well as to the pillars to add some…
Does anyone know why it's so different openGL vs iRay in both supposing to do same physically based rendering and energy conservation. Same Evee vs Cycles or Octane or Arnold etc. And only Unreal does it more or less close to what all offline renders do. Mostly in its architectural visualization template although? That…
For a university assignment we were tasked with recreating a spaceship with our own twist. I chose the Anvil Arrow from Star Citizen. There's still quite a lot to go but so far here's the current state of the ship. Wireframe: POM decals: WIP render: (Hanger environment is the sci-fi kitbash level builder on the UE…