Talon, the documentation doesnt show a set of functions used for accessing "multi compiling" variations. The unity water example uses it though, it basically makes multiple versions of a shader at compile time for each state you check for in it, then you can use those material functions to automatically swap between those…
Aredub: Well, the wacom utility does allow you to change your button settings per program. If you use your wacom to model (or the mouse, I imagine that works too) you could swap lmb and rmb around for max only. The downside to that is that selection and general clicking would also be done with rmb then. I don't see a…
I intend to add vertex painted moss to the trees and cracked floor meshes in future. Preparing for my assignment deadline tommorrow however so I've been focusing on less time consuming tasks first. I've added hanging leaves/moss and ivy across the pillars along with torches and a lightshaft which fades/varies in intensity…
Well I don't have it in game anywhere fortunately, so absolutely no commercial purposes for any of these assets. The texture file is a PSD too, so the logos are really just placer, anyone can swap it for any logo of their choice to be honest. This isn't in any game or commercial product, the container was actually an…
For game asset creating Substance designer is really great tool because the texture assets you create can be reused in series of assets. Its even possible to chamge UV layout after texturing! Just swap the model and rebake AO or position maps with a single click. Also SD will give you resolution independent textures. This…
I snagged all the blue orbs/fragments. Tried Son of Sparda and got rocked in Mission 01. Hah The Blitz guys are annoying... more so when you're using Nero. His gun is pretty weak and it takes a long time to fully charge. Just rape them with holy water? I should try that.... I hope they just flat out die with holy water.…
I was going to snag it for Xbox as it was only 40 bucks, but all the player reviews I read (sadly most 'real' reviews glossed over this) said there was far too many bugs and such to enjoy the game. Lot's of cases of crashes and save files mysteriously venturing to the afterlife. I decided to pass. I knew I was going to buy…
So I have tried and tried and Googled and Googled. I cant find a fix for this issue. It absolutely has to be a rookie mistake that I just havent had to face head on yet. Absolutely anytime that I have to apply a subsurf mod to a box, or window, or anything with a sharp inner edge like this I hit this snag. This issue I am…
Hi guys i have run in to a snag. I am UV mapping a character that is already rigged so to fix the UV problem you have to delete the non Deformer history to fix it. I have been doing that and its worked great so far. Now when When i delete the history of the arm i just finished mapping the UVs get really messed up. If some…
I'm wondering if it's possible to save different DOF settings, and switch between them easily. I want to do this so I can have different DOF settings based on where my camera is for taking screen shots of my level. Of course the DOF will be different for when I am taking close up screen shots, and for when I am taking…