I love it! I played around with Unity a little the last time they updated it. I got the asset importing working, as well as a little basic scripting. (using C#) It's a great development platform for the slightly more technically minded. I'm currently working on porting Flixel to C#, so I haven't had time to play with Unity…
It's ctrl+shift+drag now. Doesn't make much sense and isn't even unified across different tools, but it is what it is. Ideally, you'd simply be able to switch Smart Extrude to that new combination and reassign the old behavior to shift+drag, but I haven't found a script or plugin for that. Might not even be accessible.…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
Thanks for the comments guys. Good to know there's interest outside of my own for this thing. Makes the effort even more worthwhile I think. Dur: yeah I'm crossing my fingers for a simultaneous 6.0/CAT release =D I'd happily throw this thing away in exchange for a commercial system. The challenge is fun and all but…
Vig and Paul make some excellent points. With your background as a web designer, I see this as a technical advantage, which could be a good niche focus as you try to get a job in games. If you are good at HTML, it isn't a huge leap to learn most scripting languages. A good script writer/more technically inclined artist can…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
The December update to the UDK has brought us Epic's latest engine updates as always, but this time it's including support for iOS and the entire code and content for their Epic Citadel game and an additional castle map for it. The entire update focuses on the mobile support as you might imagine, but there is more updates…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
I would be very much interested in how you got it to work! I gave up and just used my browser's user token, which for some reason works just fine with the documented API. Currently writing a script to download every asset on the site. I would also be especially curious to know if you got refresh tokens working -- the…