Depends what you want/need. I just got my wife a Gateway for $600. Dual core Intel, and an ultra-brite screen. It works great for her and looks great. The battery life is also supposed to be really good on it. She hasn't ran it dead yet, so I don't know how long it will actually last. According to CNet, it will go 4 hours.…
Couple points. 1. PC's are better than consoles. 2. The difference between the two is more than the actual hardware, its the mentality. 3. Getting rid of a segment of the market is not as ideal as helping it evolve. One of the reasons for mobile success is what? A shared operating system/platform. You can have a hundred…
don't blow your savings... hehe in a few months quad core xeon CPUs will be out but if you're impatient ... vassago is right about the cpu, a 6600 or 6700 is all u need, hell you can OC a 6400 to almost the 6800's specs with just aircooling, so yeah, don't spent $1000 on a cpu. as for video cards... i guess the 7950 does…
Ah yes like mac's vs pc's. :) I've taken a similar route. I did my first serious work on lightwave actually, and I still keep some of its workflow and shortcuts in my max and maya hotkeys. From my experience Max and Maya are both very powerful programs, and both are can turn out absolutely stellar work. Max's largest…
Currently less time for personal projects, but happy to have freelance work. Going to move to another region of Germany in the next two month, have to clear my flat and fix it up. Continued some with the roundtable room. Added in an old knight model. Updated the web build hosted on itch. Some screenshots: I decided to get…
I'm interested in having characters that can customise their character, adding armour to a standard model. adding armour on top of the model, diffuse map over the normal map? how one could do it in the old engines one can buy or steal armour and place the armour on target areas of the character- arms and shoulders, body…
VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
Hey Talon, I can definitely help you out but before I hand you code did you look at listing 1 in the paper that is referenced from the blog post? When using the derivative map variant you simply replace the dBs and dBt in listing 1 with the code from the blog post -->…
Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation. So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own. Indian Boy:…
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…