Funny, I went back and checked it because you said that and the layer isn't hidden, but when Max makes the joint it makes it frozen which hides it. Since when did Max start hiding objects that were froze or is my Max broken? I don't remember that in Max 9. Either way, you helped solve my issue. Thanks!
Haha, awesome! I love Gmod! Seforin: no, its all built in game. there's a free version of the game out there, but gmod 10 is worth the 9 dollars they charge by FAR! you wont regret it. I mean, in what other game can you build a rube-goldberg machine that activates a giant catapult that sends dr kleiner in a trajectory over…
sorry, I'm turning into an angry, bitter man. I love Ico & SOTC, but it's 9 years later and we are getting the third game in the same setting. The east is as mired in cliche's as we are, it's just new to us. I was surprised at how many games are based on "The Journey West" until I realized how many western games are based…
I like to go out to bars and such , but my friends ideas of a good time is going the movies and going home. there excuse to me is , all I want to do is get drunk, my excuse back is I just wanna not sit on my ass another 2 hours when I just spent the past 9 in front of a pc god damnit
[ QUOTE ] try Visualboos Quadrangulate [/ QUOTE ] Hey Per128, did you manage to get Visualboo's Quadrangulate script to work on MAX 9? I can't seem to be able to get it to work. Any help to get it to work would be greatly appreciated Also, I found this method, and it works for all version of MAX :…
Hey thanks wallasaurus for pointing me in the right direction. I found this shader online. http://highend3d.com/3dsmax/downloads/shaders/DirectX-9-Shader-3948.html The alpha maps didn't work with it so I ended up e-mailing the guy about it and he fixed it so alpha maps work. So now Im set. Heres the results.
I still really don't get a sense of scale for this piece it's looking awesome but it looks like it's supposed to be about or 9 feet tall but I know your going for hundreds of feet tall. maybe the road will add to it, but it might be the hydraulics and the wires throwing off the scale for me. Looking good, it's a shame you…
With a building like this, assuming each color represent its own material, it would seem the most appropriate solution is to texture them using uv island stacking and tiling textures? Even with rather low Texel Density (64px / m), the full building unwraps to around 8~9 UV coordinates; I don't see any other solutions,…
Hello everyone! I am a student in my last year of University and I am currently writing a dissertation comparing texturing and shading workflows in the CGI pipeline. It’s only 9 questions and it should take only a few minutes, but mostly your help will be very, very much appreciated! This is the link to my questionnaire…
So, I ve got this 1.6mil tri's sculpt in Maya, and while I have no problems in max 9, in maya it crashes when I try to average its normals. I'm running both programs in their 64bit versions, I'm running windaz xp64 and I've got 8 gigs of ram. Rest of my system is a dual core 2.6something 8800gt. It makes me sad :(