I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
you could try some 3dmotive and eat3d tutorials digital tutors have some good one a friend made a nice tutorial for them on modeling, look for lee magalh
Revolver is very similar to one of the Digital Tutors step by step tutorial. In my opinion, professional folio's is not the best place for all tutorial stuff. p.s. Apologize if I made a mistake
the polycount really depends on the type of game, platform and the object which is tough to explain a hard number for. The best way I have heard it explained is (for current gent console or pc) Use as many polys as reasonably possible to maintain the silhouette of the object and makes it easiest to texture/bake normals. I…
Hey, i dont know about digital tutors tutorials but there is a thread with a collection of tutorials all related to dota items right here. Hopefully that gets you started http://www.polycount.com/forum/showthread.php?t=123800
Hello guys, first off thanks for this awesome model viewer! I tested it with the sample objects mentioned and it looks pretty nice. Now I've been doing a tutorial from CG tuts+: http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-4-diffuse-and-specular-textures/ that uses this model viewer (by the way a…
I am doing a tutorial on digital tutors, and when sub divided my model I get an error that says "not enough memory". I did not have any troubles on the previous tutorial on mudbox, and I am running 4 gigs of ram. Any help would appreciated . =D
@sacboi thanks my dude <3 Always appreciate you. Saw some tutorial for getting tiles to follow a spline in Designer, so spending time making my own version. This is bare bones wip. https://www.youtube.com/watch?v=Lok8cb47lCI for anybody who wants to check out the tutorial!
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…
Quality sample projects can be found on Fab, for example https://www.fab.com/category/tutorials-examples/tools--unreal-engine https://www.fab.com/category/3d-model/buildings-architecture?is_free=1&technical_features=modular