I..... wrote a very long post and then something happened and it was all gone T__T So let's try again: FRONT: Probably the most crucial part (to me), so I devided that into different working steps that would make it possible to you to see what I did in relation with your 3D Model. Facial shape: Must be longer and…
seems like theres no help about that. so i'll just post the next update here till i figure out how to edit that post [is it like, too old to edit or something?]UPDATE {10/05/07} pencil sketch of the guy on plain A4 paper. I'll be honest and say i did use the eraser a few times... but i kept it as minimal as i could! Let's…
I noticed a couple things right away that could really help this asset out. 1) Style and Variation - Even the simplest asset tells a story both with the model and with it's textures. Coffee stains on a desk, rust on old pipes, paint chipping off of wood...etc. Your barrel right now has one plain wood texture and a simple…
I do remember Alma being pretty tough in Ninja Gaiden way back when. I actually was never able to finish the game, but it was well past Alma that I got stuck and I don't think that it was on a boss fight. Demon's Souls has Maneater.... Maneater is incredibly hard if you have a melee oriented character because you can't hit…
Hey now that i got to take a look, i've got a few things to say haha first off most of it really did look photorealistic! the first thing I noticed that was really superb was the glass coffee table, the material is spot on perfect, i love that frosted glass with the holes of regular glass. the music was lovely to listen…
Ah Dreamcast, such good memories of that system. Pior: No component cables were ever released for the DC unfortunatly, the only way you could get component is to buy a vga box and then use a component transcoder to convert the signal. Also, you don't need an old boot disc for that stuff, the homebrew/pirate community…
I used it as a dump drive were it has no operating system just a folder with content such as rars, doc, and images. I will give the easy recovery a go and try to see it i can recover any files. I hope i can i know just the folder to grab stuff from. If i can get all of that i will be content to not having the rest. The…
renderhjs is right, each and every one has a personal preference. imo 3dsmax as far as game asset creation goes, 2011 supersedes maya in almost every way and is clearly my favorite. I will talk only about tools used for game asset creation be it characters or environments. Old features, First and foremost, the modifier…