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Re: [UE4] WIP - Star Citizen Corridor Environment
Reply by
DeathstrokeFTW
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Apr 2017
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3D Art Showcase & Critiques
Heh I didnt attach them i just used aligned them by using snap by vertices/edges.
Re: Sketchbook: Kai
Reply by
kaikun2236
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Feb 2012
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Digital Sketchbooks
yeah I think if I just lower the vertices on the underside of the stool it would be an easy fix. Thanks though!
2 results
Re: Kroma's vehicle flow studies
Reply by
igi
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Jul 2017
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3D Art Showcase & Critiques
Good stuff here. Are you modeling these by extending the polygon edges and aligning vertices to guide splines one by one?
Re: Normal map question
Reply by
Piflik
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Aug 2011
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Technical Talk
I would say the polycount on the low is way too high. Tons of vertices that don't affect the shape at all.
Re: Not the standard Maya vs 3DS Max
Reply by
funshark
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Apr 2010
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Technical Talk
boah... I can do the 20min trick in Maya too.. :) With unfold horizontal/vertical < just magic eheh
3 results
Re: Hellboy
Reply by
McKertis
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Feb 2008
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3D Art Showcase & Critiques
Okay, i get it. The face is volumetric in horizontal, but is somewhat flat if looked over vertically. Anyway, quite skillful.
Re: Tinkering around with Zbrush
Reply by
JO420
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Aug 2005
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3D Art Showcase & Critiques
do models have to be perfectly sealed? as in no open vertices,i had issues importing models with open verts
Convert lat long image to cross.
Topic by
malcolm
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Nov 2012
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Technical Talk
Now that hdrshop costs 400 dollars even for a personal license, is there a program that can take an hdr lat long image and convert it into a vertical cross?
Re: 3D stuff by TrueMakaR
Reply by
truemkar
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Oct 2022
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3D Art Showcase & Critiques
Beef Golem boss model for mobile game “Warrior Way – One Way Story”. Specs: 6584 vertices / 8694 triangles / 512x512 color texture
2 results
Re: Painted Low Poly Pine Trees
Reply by
AzzaMat
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Jul 2013
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3D Art Showcase & Critiques
Wouldn't it be more efficient to create a tiling texture (vertical as well as horizontal) with a unique base?
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