I'd try to think about how a real-life statue would be actually made if you want to make it look more like a statue than a game character reskinned to a statue material (which might be perfectly fine, I've seen plenty of games do it) IE, statues are usually chiseled out of a single piece of stone. Separate pieces like the…
Usually...according to the tutorials that I watch, they make a light sketch roughly so if they are screwed up in that, its not a shameful thing, but beneficial in terms of adding to ref. However when it comes to fairing the sketch than they take time and make sure not to screw up. If I screw up sketching on a piece of…
For the "extrusion" of the stuff on the panels I just make sure the normal map edge angle in the flat texture will be sufficient for a 90 degree or 45 degree angle and I put the sides on a separate shell, usually you can get away with just placing all the sides overlapped, only important thing is that the color matches the…
Well hi there, are you having a party without me. BagelHero that was might nice of you to say so, unfortunately no break, only work! Im sorry that it takes a bit of time to answer, it is because we´re working on the new tools/stuff and nothing else I assure you. As for the GPU baker it will probably be released as soon as…
yeah forget the screw geo and delete that edge ring that is really close to the screws, that part will bake just fine, there are also two edgeloops you can delete on that section that holds the camera up, and be sure there aren't any faces in places you can't see, like on the back where it meets the wall or between various…
warxsnake: Yeah when i bake i usually turn the cage off so that the bake is actually capturing the information using the meshes normals. With a cage I usually get some strange distortion with my floaters. I also make sure to turn the cast shadows option off of the geometry that will be floating as to not create any weird…
get rid of all that hazard striping. its super cliche and the placement of it right now does not make sense at all. I have never seen a hazard striped railing in my life. If you wanted to use it realistically, at the lip of the stairs would make more sense. right now, I think this scene has the common problem of not using…
@Hotcreat, sorry I didnt reply sooner, didnt see your comment =P I usually start by creating a base mesh in Max, depending on the asset Ill use the base mesh as the final low poly. I then take this into Zbrush and sculpt any details and sometimes polypaint. When the sculpt is done Ill retopologise in 3d Coat or Max…
I know nothing about American beer, but here's what I like anyway. :) Rickard's Red is what I drink most commonly as it is available pretty much everywhere here and still delicious. Granville Island has some good beers, they're a local brewery here and it's usually cheaper in bars so that helps keeping me drinking it. :p…
screen is a hack that's necessary to get ok results when working in gamma space. There's no real reason to use this in a shader. I think it's a lot easier to think about how material properties work together if you think about them in a physical sense. Reflection and Specular is light that bounces right of the surface.…