I downloaded the model to test, but I've hardly touched Q4 for modelling or viewing player models. In fact I haven't opened the game since I installed the 1.1 patch. I tried loading the Ryoka model into modview but it doesn't work. It's fine in the multiplayer selection screen (although looks really weird, big seam down…
I'm at the end, ran out of items resing Prompto time after fucking time so I went back in time to regain some inventory to finish it. I'm on the fence. I really like it, and i fucking abhor it. Long post. Like: * open world feels like the world map classic FF's, from the ground instead of helicopter view * Enemies in the…
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Ask GPT about "alpha test" , "screen door alpha" , "alpha to coverage" speed tree uses and "Hash alpha blending" Blender uses . Might be useful for your topic too. Games hardly use classical alpha blending at all . It creates z sorting issues and calculative expensive. Some games also do alpha channels with gradients and…
Got the bake pretty clean, low poly is sitting at 4k tris. I'll start texturing tomorrow. Screens are on their own sheet because I think I might want to do a flipbook/animated thing with them. Haven't decided, but if I want this done before the end of August I won't have time.
It is very dark on my screen. And i would love too see it a lil bit brighter. Also the light emitting from the Gate is strong (and I really like it) but feel somehow that the Dragon statues would have a small warm rim light happening to them and GI on the big statue. Otherwise, from what i can see, its a really cool scene,…
Nope, it only works in screen space if you haven't clicked on any handles already (or clicked the box at the center of the three main handles). Once you click on a handle it'll be locked to that axis (or 2 axis if you clicked on one of the squares between the axis handles). Blenders system just hotkeys the axis selection…
My objective with these works, was basically really just surrealism without a big meaning. Im just making a realistic environment with normal objects and then there are certain areas that are surrealistic. For example the laptops modeling is realistic but a few keys are colorized and dont seem actually real anymore. The…
I started concepting and modeling to get away from the blockout and into some design, finally. All I managed to make today is the computer (which was supposed to replace the screen in the background/left). I had so much fun with it that I "accidentially" made a desktop version. I will modify the model to work as a hanging…
I still think for that first picture that you need to copy/paste some of those hills and have them go outside of the screen so that it appears bigger than what is shown. At the moment it's more like a bunch of props all centralised in the middle. We should be thinking of it as a level or better yet a "world" but right now…