Some type of LSD variant is suspected of turning drug users into naked flesh eating monsters with super human strength... [ame=" https://www.youtube.com/watch?v=g3VnHdwUWZ4&feature=related"]Miami Causeway Cannibal Eat's Victim's Face - YouTube[/ame]
I saw a really interesting article Riot released about the popularity of champions and how the monster-types seem to lack appeal for the majority of players. After reading it, I decided to challenge myself and take on the exploration of a void-born! I'd really appreciate any feedback. Enjoy!
@ Ruz I hit myself with tree trunks, haha. It has helped to look at tutorials or just look up great artwork. I have been looking at the monster hunter artbook (even though I have never played it) for some inspiration.
Super inspiring, and you really have done everything with that 256px that I ever could imagine. Now just add a huge monster that ruins the town and all is perfect! >=D Nah but seriously, what ever you do with it, it will be great. Good job!
The work here is absolutely unreal. And pretty nice to find you guys on PolyCount, I think it's pretty cool to see you guys sharing the results with other 3D artists. Definitely inspiring, and good to see these HD monsters in the game! Good luck!
Humans I usually have a good base to start from so that is under a day. From scratch... 3-5 days??? Monsters and stuff without a base I usually get pressured to hurry up if it goes past 3 days. Sucks.
Well I optimized a lot the program for ATI and the latest catalyst 11.7/SDK 2.5 is pretty good. However, the original 5870 cost a bit more than the GTX460 and gives more or less the same results ... Fermi is ray tracing monster :poly121:
Wouldn't TexTools built in tool for UV->SG work? Why would you want every face to explicitly be a different SG? Like @monster mentioned, there are only 32 smoothing groups, and you most likely will have more than 32 islands.
This stuff is great, thanks @renderhjs ! Also, @monster that is looking like a very appealing solution. How do you go about setting up the rig for 2D specific animations? I take it that you are using camera-facing planes for body parts?
I'm not too crazy about the way you rendered out those high poly models. Seems like a lot of the detail is getting washed out, but really awesome work dude! The human characters are totally awesome and the monsters are really neat too.