If you are seeing shading seams it's due to vertex normals. Correcting them is either going to be very quick or frustratingly long that it is better to merge the two pieces as one.
Png is lossless, and it's irrelevant whether i want to edit it in the photoshop or not. I'm merely seeing that photoshop seems better at downsampling color depth than xnormal is internally.
This could be a good thing. Both companies have solid and leading products. If they consolidate some overlapping products and merge the good functionality then that could mean big advantages.
Your grey machine gun is merging with the grey back ground, making it hard to see. Looks good from what I can tell. Is their supposed to be no trigger?
Seems I was able to export the static meshes out as a .t3d and was able to merge them into a new scene. So hopefully all is well! Thanks a bunch cholden.
Goddamn, you'd think after 8 shipped titles, I'd be used to this kind of stress. Nevertheless, with a mere 2 hours remaining I've got this sucker in the bag.