John B made a great point about this on facebook: X-factor artists get signed to a Sony sublabel, Syco. Rage was signed to Epic .... another Sony sublabel. So in the end, profits just go to the same corporation :) Fight the power, eh? I guess it's the gesture that counts....
Hey @DanaosC, sorry it's been a bit, but 3 questions. A, can we see the mesh you're transferring vertex normals from? B, do you have a normal map on the hair? and C, are you exporting FBX or OBJ? If FBX do you have smoothing groups turned on?
Because Monster Hunter is one of my favorite games, I decided to make a fan art of the Hero's Blade. Also, a new Monster Hunter is going to be released next year!! :smile: I'll be going for hand painted low poly style B) Reference image: http://monsterhunter.wikia.com/wiki/Hero's_Blade_Replica
One thing you can do when a brush (orb cracks or an other) is not working properly, is to go to brushes>reset all brushes (b on keyboard) it should reset all your brushes to default value, re-activate their alphas etc. edit: nvm Bartalon beat me on this :p
thanks guys! :) I made an updated color version of one of paintings, also with a background. I basically aimed for something that's not monochrome but has a color subtle enough that it retains the feeling that b&w versions had: It can also be seen on my artstation: https://www.artstation.com/artwork/clockhead-iv
I am using a circular polarizer on my camera, I have an A/B between the bag with and without the polarizer, Difference is massive. I have 1 meter of polarization film shipping over, Which should hopefully provide me with a decent starting point for a better Version 2 of this system.
As much as I don't want Kotick to get any of my money. Im seriously stoked by this game. I see a PC version. Is it going to be made for PC or just a clumsy console port/ (HE SAYS after realizing that A: Someone had resurrected this thread. B: It came out yesterday.)
BC5 with a derived z vector is becoming very common in DX10+ games. 8 bit R and G channels the B & A channel are dropped on import. As developers (finally) drop DX9 BC5 and BC7 become very appealing compression methods for using 16bit textures. Although BC7 is DX11 only
"Which one is the best game's for you?" I'll also chime in here with my current playlist ATM: - Counter-Strike - CoD (Black Ops II - III, WW2) - BF (Bad Company, 1, II, III) ...yeah, nothing cerebral just run-'n-gun-fun B)
Hi guys, has anyone had any success reproducing this in Maya? I'm using Maya for a project but this seems very Max-centric? I'm not very technical so trying to find a good workflow that will take what I made in Painter and get it into Maya to render in Vray. Thanks, B