The absolute biggest flaw in this prop is that you have generated 4 maps for something with 80 triangles. You could add another 5,000 triangles and it still won't cost as much as having 4 individual texture calls. (Ok, I might be exaggerating the numbers, but I bet I'm not far off.) It's probably a good bet that any engine…
The note charts are all fine and in sync. Try checking your delay/calibration in the options. The notes and fretboard also look exactly like the demo. you are insane. Bret Michaels is the singer in his own songs. Main problem I'm having now is beating Dragonforce - Through the Fire and Flames on Expert, because I can't use…
Man. Someone talking about how they met their wife through Pokemon makes me feel like I'm 80. And I'm only 28. I'm getting married later this year. But if I had met the same type of girl, she would have been into magic the gathering (when it started) or something. But I still think that's a cool as fuck story. But I still…
I think belt buckles and the like will have very little to do with how much you enjoy this game. My only hope is that it's not any more 'serious' as a result of going next gen (if that's even a relevant concept these days). I'd like to see a savvy writer involve Duke in a story akin to 80s/90s action flicks. Poorly written…
Haven't really played too much with Unreal; but thought the UDK release was the perfect time to have a look around. Question: Can I export vertex alphas from max and have them used in Unreal along with an alpha map? I use this technique with blend strips - having 3 (or more) edges the outside 2 having a vertex alpha of 0,…
I spent some time reworking the topology. It was producing weird shading and deformation headaches, so that's resolved, plus it isn't as heavy. The eyelids are still a little weird at the moment, unsure if I want the eyes open or peering down. Still learning the software as I plod along, so progress isn't speedy. I was…
hahah that commerical was on every single gametrailers video for over a month, I fucking despise it hahaha. I really hate this pre-order at game stop and get this exclusive shit, its for 80-90% of games nowdays. makes me want to kill. Anyways, The game looks awesome, they are doing what arkham asylum did here in canada…
You would spend 10-20% of your time doing polygon/pixel/shader work, and 80% of your time doing lighting work, at least at this stage. As we get closer to the end of our production cycle ZI would say we'd be doing an even amount of both but the scale would change, as it would be 'tweaking models, shaders and lights. That…
Whoa Hunter, you do a real thing. Remember that cop show "Hunter"? they filmed an episode at my school. wierd. My role? Im the guy who makes wise cracks in company meetings. Im they guy who's always talking about comics with the testers, Im the guy surfing polycount when he should be making levels and whatnot, Im the guy…
this game is an interactive 80's action flick. kind of bad, but kind of awesome - and you know it's not particularly well done but if you're in the right mood it's a lot of simple fun. neon special effects, two-dimensional beefcake characters spouting cheesey over-the-top dialog... the space marine banter is just rad,…