http://www.ign.com/articles/2017/05/04/darksiders-3-first-hands-on-preview-a-ign-first?abthid=590a06c9e2153e2b14000008 A few more early screenshots on the IGN First Look
Try relaunching SUITE - it should automatically download a new file in the background to update for compatibility with CC 2017. If this doesn't work, you can downgrade to CC 2015.5 for the time being.
It's my new way of presenting myself in 2017. I no longer want the discussions to be dredged in tech specs, but instead more about the artist and the process of making the final product fun. :)
onionhead - Besides bug fixes don't expect much new with Mudbox 2018 compared with 2017. You can do UDIM with Mudbox, it's the numbering scheme that is different then say Mari.
I just add that Blender will remove the layer system in the 2.8 for a collection system, basically an object could belong to several collections and sub-collections: https://code.blender.org/2017/09/view-layers-and-collections/
Going with the pirate ship, got the rough block out done, maya 2017 is throwing up errors when I use it. It keeps coming up saying drinit.mel not found. Anyone know what that is?
Thanks @wcoastsands. This is 5.5 because it's what I already had installed for other projects that haven't yet swapped to 5.6 or 2017 I'm spending some time working on this optimisation stuff currently and it's a challenge!
A bit of news from the Blender 2.8 project : The Roadmap : https://code.blender.org/2017/03/eevee-roadmap/ And also an explanation of what happened during the workflow workshop : https://www.youtube.com/watch?v=-YOx_yomjtQ
There's a new version up. It has a built-in asset loader and there are now some resources on decal creation available: https://machin3.io/blog/2017/04/blender-addon-DECALmachine-custom-decal-creation.html.