While we're at it, I'm running into another problem with the shader. At work whenever I make a material into the Xoliul material, it shoots an error at line 2362. The line reads: filePath_Diffuse = (delegate.diffuseMap as string) The error makes sense. It says: -- Runtime error: Error opening bitmap: C:\Program…
Hey Guys! It's been quite some time, but we are finally on our full release of Contagion! Check it out in the Steam Store. Mucho love to all the Polycounters that contributed and to the community as a whole for their extensive knowledge and support! http://store.steampowered.com/app/238430/ http://www.monochrome-games.com/…
No worries the sculpting thing in Maya is probably pretty good. I Like to have my Pelvic area slanted because I feel i get better deforms from them that way. I always start with a naked figure because it is easier to map out by adding the costume on top, but that is just how I like to do it. Not with this figure but other…
Here's an article from one of the Devs (Andrew Willans) about the game design, etc. http://www.gamasutra.com/view/news/235663/Game_Design_Deep_Dive_The_plantgrowing_mechanics_of_Ubisofts_Grow_Home.php and here's another great review. [ame]www.youtube.com/watch?v=tLC5GgokB5Y[/ame]
You can render a preview, and set it to whatever resolution you want (pretty much). http://download.autodesk.com/us/3dsmax/2012help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm For the alpha, you could simply change your shaders' diffuses to white, and re-render a new preview. Then batch-combine the two videos…
There's plenty of reasons beyond gaming. The speed alone was enough for me to like windows 8, 10 feels faster than 8. Everything else is UI improvements in 10. As of now though there's still some stuff missing from previous versions in terms of customization. But they're slowly adding them. I posted some gifs and pictures…
Some perspective... Number of character artist jobs posted on Linkedin : 357 Number of game character artist jobs posted on Linken: 236 * Note: this includes technical artists, rigging, etc. Number of players in the NBA: 491 Number of players drafted into the NBA every year: 60 Number of python jobs posted on Linkedin:…
i gotta say, i admit with pedro. http://www.polycount.com/forum/showpost.php?p=2135215&postcount=11 in this post the colors felt really nice, even if the specularity/gloss maps were absent. it feels very true to the character. whereas your current iteration seems a bit washed out, and the post process is kind of killing…
well i am not just speculating things out of thin air. i am very skeptical and critical of everything i hear and see and it doesnt matter which side the information comes from. it isnt just my oponion, the facts are out there. am i the only one capable of making the accurate deduction ? but since you ask, here are few…
Dog I'm loving your progress. I didn't notice it as first but now that it's pointed out, the blade is a bit bright and distracting. I see you've toned it down and it definitely looks better, but have you considered a more militaristic bayonet? It doesn't fit as well with the apocalyptic theme, but I think the color scheme…