You should make him youger, he looks 60 on your sculpt ^^. Also you should do a concept which match whith your goal. If you show a concept with a 16 years old Link in a manga style and a sculpt of an old Link in a realistic style, we can't say if it's good or bad. The clothes are manga too, won't match with a realistic…
My gut reaction is to go with the Traditional Painting, less thinking involved, just pure execution. Side Scroller sounds interesting though, I'd personally be more interested in re-creating/inventing other 8-bit or 16-bit era game environments rather than a beat-em-up. I'm going to give it some more thought before casting…
yeah the new Service Pack for max takes care of the normal issues so head on over to Autodesk and dl and install. If you are still having problems with the bakes at least you'll know it isn't a problem with max's viewports.... -edit- upon further look at the normals it looks a little bit more than just max's viewports. Are…
Actually rethinking this a bit, I think that it could actually be a better bet to use Blinn-Phong because the roughness curve is more similar to Cryengine's even if the specular NDF is not. In the pdf they say that the roughness curve was made to behave similarly to a normalized Blinn-Phong with specular power equal to…
@slipsius and @Steve Schulze, Is there more info on those? I have a feeling this might be something students would do. Would like to provide references to back my standing when I explain it to them. Found this : http://rasterweb.net/raster/2013/05/16/printing-violations-part-iii/ I'll need to start editing the first post…
Interesting. I had a classmate when I was about 16-18 that just couldn't draw and didn't make any noticeable progress despite drawing 24/7, but when I found him om facebook 10 years later he was incredible. He apparently didn't give up. On a sidenote: Hardesty didn't change his beard, haircut or glasses for nine years?
It can be very very very useful for shading/texturing, and more when the depth is 16 bit color. For me it's another greyscale map, so very useful as the "curvature maps" that we can get with Zbrush or other kind of grey scale maps. Arguing about if it's useful it's a nonsense, play with it and find its utility. I can say…
I'm aware of how it works. What I'm wondering is if its an improvement over the previous incarnation. The tile methods aren't really an option for production work. What I'm hoping is that the update somehow squeezed extra detail out of each poly since "PolyPainting accuracy has increased from 8 to 16 bit" I want sooo bad…
So that image is from Xnormal or MentalRay AO? If its MR/AO it seems pretty huge. Have you tried rendering a smaller size like 128x128 with smaller samples like 8 or 16. It sounds like your settings are probably cranked and its not hanging but just taking longer than you're willing to wait to solve an area. What are the…
the gas lettering does not look like its conformed to an arc, loks like its just individual leters rotated and placed,, no real flow. the texture is really blury specialy for a 1024 the photosourced numbers http://www.swamppolitics.com/news/politics/blog/2008/05/16/P5170253.JPG dont seem to match the style and the rest of…