First and formeost, you need to completely ignore anything related to the normalmap texture and focus 100% of your effort on figuring out how to export out the two skeletal meshes (say, body and head) so that they appear seamless once in engine - even without materials applied to them. This means that you have to learn how…
Definitely Mark - I can't be perfect with this, but I can certainly be closer then what I have haha. Nosslak - I found a script that equalizes the texel density which is a time saver. You can pick a the uvs that you've scaled to be the density you want the rest of the meshes to match or just use a default density. It…
I think its because your baking software and rendering software is not synced. Check the Handplane thread to get more info about this "synced" thing. If you want to show your final normalmapped model in Maya, then I recommend to bake your normalmap in Maya. Because probably its synced with itself.And if you want to show…
At last have a time to visit a forum!:poly124: Easiest way is like Eric said use B]curvature[/B preset but disable all sliders except B]sharp[/B. Another is to create it like DDO is. 1. Make two copy of your base normal map layer. 2. Invert it both. 3. Show on first layer only Red channel and on second one only Green…
[ QUOTE ] I have trouble believing that as most trains run on electicity these days. [/ QUOTE ] Where do you think they get that electricity from? [ QUOTE ] I still dont understand the SUV thing. [/ QUOTE ] What's not to get? Noone wants to drive a minivan, and the station wagon is just barely coming back in style (dressed…
Take this advise with a pinch of salt as it may not be 100% accurate . What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect…
The idea of a recruiter is that they do the leg work for you in finding a new/better job. They however get a percentage, or a set fee, on top of the sallary they get you. This is where all of their income comes from. They don't actually produce any real work for the game. So their entire income comes being schmoozy. That's…
I can't stand this anti-vaccination thing. I've got a three year old, and he's damn well getting his shots. My grandma spent time as a nurse hot-packing polio patience and working iron lungs. Fuck that. My kid is not getting polio if I can prevent it. And if you want to hear an amazingly terrifying stat about autism, chew…
Just relaying this. I believe I will check it out. I live in San Diego......... _______ Join Gnomon School of Visual Effects for 3December: The Making of 2012 with special guests from Autodesk, Digital Domain and ScanlineVFX. This evenings presentations will include Autodesk Senior Applications Specialist, Marcel de Jong,…
Thanks everyone for the encouragement! LOL, and yea... i was begining to see hints of the Goldblum's fly too. :) After going to a pixologic demo held yesterday in LA (http://ugm.pixologic.com/registration/1011-LosAngeles/)... i was inspired to try to do some rendering and color test as shown by Ian Joyner. Some very cool…