well, i'm juggling 3 things right now... listed in order of priority: 1. short term contracted stuff (ie. developer wants something yesterday, so i have 24 hours to make it or the world explodes). these can come up at literally a moments notice. 2. medium term contract work, and Cape Chronicles . medium term stuff is…
Hey, back for another day kickin' ass and makin' frames. I find that I start a piece trying to work up from blocking but I quickly end up switching to all out madness, throwing frames around wildy. Is there a way in Max to like turn off tweening? Or if for example I want to have 3 poses that switch at 5 and 10 frames. Do I…
You might be able to improve this really easily, depends how the Max 2008 unwrap ui is handled. Here's how I did it in Max 8 with Chuggnut's tools: 1. Open up 3dsmax/UI/Macroscripts/Macro_UnwrapUI.mcr 2. Look for the line where it says "macroScript OpenUnwrapUI" ... again dunno if this is just Chuggnut's tools or Max…
My top 3 for art technique / theory / method are; 1.Character Design Bibles volumes 1-5 (there were only 5 volumes ever published, but it's basically techniques / methods described in detail for the production of character design as done by some of Japan's top character designers. 2.Digital Character Design & Painting: The…
1. Yeah, check the options box for whatever mapping you're using ( I assume you're referring to planar / box / automatic mapping of some sort - in the options it should have a setting for "create new UV set", turn that off to make it use the existing UV set). 2. Yep, check the Preferences, it's in there somewhere. Probably…
I honestly cannot understand the beef you guys have with daredevil. I can't remember much about the movie but do remember being blown away by the attention to detail in the audio / visual. I watched fantastic4 just now, thought it was a good romp but to be honest the sound track really killed the whole thing for me about…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…
Really awesome work! though one thing for a better performance: if you got values between 0 and 1 and try get some values to 0,0,0 just use multiply instead of lerp. Calculations:Multiply:Result= Input1*Input2Lerp:Result=Input1+(Input2-Input1)*AlphaSince Input 1 is 0,0,0 in the lerp…
Ran into a bit of an issue with the truck. The truck can't exist as a 1:1 3D model as there seems to be an impossible shape. Going to have to modify the design slightly, maybe stick the cargo a bit past the truck's bed. Here's a pic. The impossible shape is in red. Basically, the cargo is flush with the bed at the rear but…