Hi, maybe this tutorial: https://www.udemy.com/unrealcourse/ I haven't watched it, but I have learnt programming from them (their Godot course, closer to Python so easier to get into programming as an artist). But the C++ hasn't the easiest syntax for a first programming language, so I would recommend a python-like…
@another caveman Yes, Breaking the colors down and converting to svg will be the best approach like you suggested. Thanks for the suggestion and thanks for all the help. Btw, I found two mesh callibration softwares on github: Meshroom: https://alicevision.org/ Trimesh: https://github.com/mikedh/trimesh I don't think…
http://youtu.be/_4zkU_XS4u4 Hi everyone, The 2.6 update of HairTG - Hair & Fur has just been released! This is an update to the texturing side with major new features in the Substance Designer plugin focused on making the workflow more efficient and automated. Natural language commands Want to create curly hair? Just click…
Hi guys, been a 3d artist for a number of years and use a lot of the major apps as well as a few little gems I have seen developed by peeps I have worked with. Maya is my preference and have been using MEL for a while but now find it a little limiting so am using python internally and externally to create tools. Have been…
I agree with haiddasalami. I think most TD work is done in python now. but maya uses mel for its interface and scripts and mel is part of the core application. from what i understand python and pymel are just a wrapper to the c++ api and the mel commands. but your going to find a huge amount of python tutorials books etc…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Note: This post was originally posted at the requests subboard of polycount, but a friendly mod hinted us towards this subboard as better place to show the project to the audience and to hopefully find additional 3d modelers. Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's…
Or better yet, if easier to do in python (tho I haven't figured out how to translate sets -e -forceElement initialShadingGroup into python yet..) import maya.cmds as cmds import maya.mel as mel cmds.select("*hg*"); models = cmds.ls(sl=True) for m in models: cmds.polySoftEdge( a=180 ); cmds.delete(all=True, ch=True);…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…