It wasn't the Udraw alone that sank THQ, it was many factors, many of which were just fairly good games that didn't do as well as they maybe should/could have. THQ for the longest time was heavily reliant on licensed products(Dora, wrestling, etc.) They saw that this mid range shovel-ware market was starting to dry up so…
I'm currently studying Japanese in my spare time, haven't got far enough to be able to speak fluently yet - only learnt how to read katakana/hiragana, which isn't saying much because that's the easiest bit. I used http://smart.fm/home for learning kana and currently using to learn kanji, although there are literally 100's…
Hi evryone, Recently, I realized that I am not actually sure how real concept art looks, so is there anyone here who worked on the game or movie and can solve that mystery for me maybe? 😅 I know the difference between concept art and illustration, but recently I started searching for concept art to do characters based on…
Agree with North, I prefer to just have a column of full res (1200+ pixels wide) images with no thumbnails. And by pick a focus I mean more like pick environment art or character art specifically to improve on (at least at first) because it can be really slow to try to work EVERY field at the same time. You can work in as…
The basics: http://en.wikipedia.org/wiki/12_basic_principles_of_animation The 12 principles of animation http://features.cgsociety.org/story_custom.php?story_id=1429 The twelve principles of animation applied to 3D http://www.idleworm.com/how/anm/02w/walk1.shtml Walk cycle broken down http://www.hippydrome.com/ The fine…
I thought this was one of the more interesting aspects of the article; that Alexander decided to discuss games journalism as part of the industry, as opposed to solely focusing on the working conditions of developers. Several times, she either directly mentions or hints at not being taken seriously as a journalist for…
There is plenty of potential in the system Microsoft has put together in preparation for the XBox One. I was listening to a podcast where a Microsoft engineer was explaining their "cloud" a bit more accurately. The persistent shared data that will be available to all games for the system sounds like one of the big…
Lethal Lens Productions is seeking talented 3d artists for our FPS MMO game named 'Project Icarus'. Payment type is royalty based on a contracted percentage of projects sales. This is our side jobs for now, and we don't have the means to fund "on staff" employees at this time. A full kick starter campaign will be…
Actually come to think of it, if you're wanting to use Greenlight as a way of building a community then using money as a metric of interest/value is maybe wrong. On one of the recent GDC One Life Left podcasts Charles Cecil mentioned that one of the highest contributors to the Broken Sword Kickstarter (maybe the highest…
I agree that galleries and portfolios would be excessive and only serve as clutter. If you look at other forums with some kind of a gallery.. Most art doesn't receive CC or Comments and doesn't that defeat the purpose of even posting in the first place..? And the good art is ONLY praised and glorified. Internal Polycount…