Yeah, the formatting is a bit wonky. There's a link at the bottom of that blog post (just above the comments area) that goes to a new window with the results. Is that new window version any better? One thing I noticed was that the bar charts had labels that were hard to read, but the column to the right of each bar chart…
I had no idea I had so many replies on here. I have been working on this cart...A hand movable cart, for use moving these hay stacks around the field. Nope no references. This is probably my number one problem with my work flow. I never use references. I start my object, get an idea of what I want it to look like and just…
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html http://www.marmoset.co/toolbag/learn/pbr-practice http://www.marmoset.co/toolbag/learn/pbr-theory With pbr you can use…
Some pictures would be cool, it might be a case of needing color correction or tone mapping. Disclaimer, to the following statement. Being physically accurate and looking good aren't the same thing. Maintaining plausible values is more for the technical reason of looking consistent in different lighting environments…
The albedo textures listed in that tutorial are merely examples, not absolute rules you need to follow. The albedo of a a surface type, like brick, will vary hugely depending on any number of factors, but especially the simple color of the brick. No you should not make the value of every brick texture match that chart. The…
If you are having problems with sync then it's the trigger for the event (guessing you have one long animation and one long audio track). If you want UDK to drive it, then you need to:* transcribe the recording. * export phonemes/mesh from xsi using FaceFX. Be careful with the text file that lists the frames/phoneme. No…
Hi, I'm currently practicing PBR and learning an efficient workflow of using photo-sourced images for PBR materials. Apologies for my noobness; I'm reading over a few different written sources. Am I right in thinking that ANY photograph I use must be corrected by; using a linear SRGB file type Equalising the image removing…
I agree, the only one that went into the "most" detail was probably Andrew Maximov's? tutorial with his Cerberus pistol model. Even then, it was just a quick video breakdown. I haven't actually seen someone complete a tutorial with a start to finish, multi material PBR asset. That would be awesome. One thing I would be…
Working on some variation of the cargo containers and their respective carts. Focused on the universal bits which I'll probably reuse across all the carts.