I've been waiting for a LoL thread on polycount! all this dota2 spam makes me sad! :P I'm on EUW right now, silver3 (climbed from bronze5 in a week, didn't wanna climb more) gonna move to the other side of the planet very soon, so I'll be moving my account over to NA since EU > NA I'm expecting silver3 to be around…
Could be a few things really. Without more info it's hard to say what the issue is. If you apply IK to bones that are absolutely straight you can get issues with the solver flipping around as it tries to figure out what angle to bend in. Make sure your joints have a slight bend in them in the desired direction. Another…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Hey all, I have been working on my final project for classes and I am having a problem with rigging the leg bones for my ladybug. My works is as follows: Create > Bones > Then I make the Bones starting from the top. I kept the terminator bone. With the terminator selected I go to; Animation > IK Solvers > HI Solver and…
@michaelarby glad it was solved, i tend to give a crap about people not being "robbed", so if you could now remove your work from the post since this is solved can eliminate some predatory person/s from claiming the piece and using it for their own means and profit. I'd like a script if possible where this would be done…
Forgive me if I'm missing something(I am a blender user day to day). But it appears there is no ability to create IK solvers in Maya LT, only forward kinematics a or human ik rig. So if your game design included non human creatures then you would have to animate everything with forward kinematics? This really surprised me…
"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…
Beginner learning Houdini and sculpting/texturing. This is my first project. Created the shark in Zbrush & Substance Painter. Houdini ocean spectrum and vex used for gobo lighting. Rigged using a custom procedural utilizing pops calculating trajectory of particle paths, and a deformer solver with some vex. Rendered using…
(Senior) Creative Producer Job description Help Deep Silver Publishing take some of the most exciting AAA brands to the next level by becoming part of our international organization. Deep Silver is structured in a flat configuration where innovation, passion, and individual contribution are valued and rewarded. If you have…