2.5 hrs/day is good. It just depends what you are using it for. Studying Loomis is great if you can follow him. Some days I get so occupied I can only push 1 hr tops. Other days I get 0. The advice I was always given was to try for 10 minutes a day, no matter how busy. I think this advice was to trick me into doing 10…
<font class="small">Code:</font><hr /><pre> $.modifiers[#unwrap_uvw].unwrap5.relaxByFaceAngle 200 0.0 1.0 false </pre><hr /> I don't quite see why I'd want anything else than that for Max7 and up... its relax tool seems to handle nearly everything pretty much perfectly with those settings... Still, I've downloaded this and…
We are looking for a skilled freelance artist/logo artist who can design the logo for our upcoming Steam release: Filthy Hands. Job Description: - Analyze our game brand/character and apply that to an eye catching logo. - Workload should be under <12 hrs. - Pay depending on experience ($15-25/hr) (Budget of $350 for logo)…
that's a pretty good experience, the fact you got as far as you did means your work is good enough. Do you mind telling me about the personal interviews and why they were so bad? The shit I hate most is when the HR people grill you in that awful way only HR people can, asking you things like "can you give an example of…
@Ashervisalis personally I don't care about a cover letter and likely most artists who will be looking at a resume/portfolio will not care either. However I know that for some studios a cover letter is a requirement for your submission, meaning that if your submission does not include a cover letter it may never make its…
Time for a vacation. Seriously. Or ask for a "stress leave" (maybe a week or two?). Talk to your HR. If your studio is not that mature to have an hr, maybe get a doctor's note before talking to your bosses. You don't have to state anything specific, the doc will help you verbalize your reasons for asking. You don't have to…
[ QUOTE ] Just email the company directly, you stand more of a chance at HR or someone in the company reviewing your work than you will with a recruiter unless you have some experience. [/ QUOTE ] If you have experience you still have a better chance with HR/etc. When I first started looking around at game dev jobs maybe…
When you add f+".avi" you are adding ".avi" to the end of the complete filename and extention. Also, I don't think it was working because you have an extra f after the word render. I also added a check to make sure the max file loaded properly. This seems to work for me. <font class="small">Code:</font><hr…
Try this. It's probably more complicated than it needs to be, but it works. Make sure you have more one vert selected in an editable mesh object before running it. <font class="small">Code:</font><hr /><pre>vertArr = getVertSelection $ as array posArr = #() newPos = 0 for i in vertArr do ( append posArr (getVert $ i) )…
I get the same thing playing DayZ. I ask myself frequently, Why do I crawl about in woodland for 3 hrs doing nothing then all of a sudden I get a 2 minute adrenaline rush killing a bandit or fighting off a horde. Only to wait another 3 hrs till the next encounter. I think having the long periods of doing simple things…