Hello @Eric Chadwick, thanks for the reply! I contacted the school and I'm now waiting for the reply! You are right about having a speculative mindset, I asked for teachers' and ex-students' portfolios, just to be sure. Also thanks @JordanN , it is great that someone who actually attended the program replyed! By what I…
I don't see myself as an artist. Artist (at least for me and especially in french) is too general and "conceited" (first time I'm using this word ;) ). I consider myself more like a digital sculptor? or maybe character modeler/texturer? I think I'm more like someone who start to know how to observe, model, texture and…
[ QUOTE ] The Quicktime Language Selector includes: Chinese (Simplified) Chinese (Traditional) Danish Dutch (Netherlands) English (United States) Finnish French (France) German (Germany) Italian (Italy) Japanese Korean Norwegian (Bokmal) Spanish (Traditional Sort) Swedish ...I guess everyone with a bracketed explanation…
[ QUOTE ] Okay, here it is again, in english, especially for peanut: [/ QUOTE ] Why me espcially ? sorry im not french i just had a decent education. I just wanted to honour the thread starter, i said good work please do an update people are waiting. Take it as tangible symbol signifying approval of his work, a simple…
SALUT et HEY I will be visiting Montreal, QC next week! I've never been there! (I tried learning French for the past like 3-4 years on the side. I finally need to put that to use) I'm just throwing this out there, if anyone wants to meet up in Downtown Montreal around November 28-30. One of those days. I'll be coming from…
As planned I have moved on to the next ship and now that the pipeline is set up I feel like this one is going a bit quicker than the one before. The next ship is the smallest we will see in-game. A naval cutter mostly styled after the French privateer "Le Renard". I am not too concerned about making it 100% the same, this…
Hey there! Since last post, I made quite a few new tutorials. Let's start with game design related videos. Movement Analysis - Ori and the Blind Forest Movement in platform Games Game Engines Collision checks on a grid Exploring grid-based movement Simple Collisions in 2d Games And well, I also have some 2d game art (even…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Hi guys, Thanks for this thread ;-) My name is Aurelien Charrier, CEO at nukeygara, the french company developing akeytsu, this brand new 3D software dedicated solely to character animation and rigging. akeytsu is really different from other standard CG packages. It is the perfect anim tool for videogame community: easy,…