Does it make a difference if the mesh is triangulated instead of being quads with the uvs ! , the trim thats supposed to cover that area is ornamental details like flower shapes and stuff so i think distortion going to be very obvious but i do need to do a rough texture and see how it works thanks ^^
Hah, thanks guys! @identikal: I'll try to post the progress later, but I'll explain (more or less) how I made the flowers: I made a concave plane that follows very roughly the internal shape of the high poly flower (aka the "hole"). The borders are alpha, that's why it's so crisp. For the underside I just duplicated the…
Been busy with that silly thing everyone does, work. I think what I might do is work on getting a better plant. Place it where the leaves currently are and then place a copy on the edge somewhere else showing different side of the plant with leaves and maybe a flower(s) of some sort. Vegetation interests me for some…
@darkmag07: Looks very promising, you could probably trim a lot of tris in the shoulder region and let the textures do detail work. Exited to see how it will look with hair and textures :) Rigged and animated my Evil Flower model today, a little crude still but it's getting there I think. Animated flower: Unity Web Player…
Looking good, I feel that right now its getting a good direction with block outs. Its probably to early but I suggest the areas where the plane has crashed etc, that you impact those areas some, it dosent have be alot in order to keep the same style//consistency you have for the chunky style you have here. But I really do…
First experiment with the grass in-engine: https://www.youtube.com/watch?v=ZV71unZ8cC4 So, I have been reading and dissecting other's people work on vegetation. I went for a Masked/Subsurface/2-Sided material, instead of UE4's 2-Sided Foliage shader, because I was getting bad results on the flowers meshes (probably because…
Hello, I started working on a isometric mockup for my portfolio. It is supposed to be a boss arena set in a fantasy environment. I tried to come up with mechanics first to point me towards a tighter level design. The statues in the corners have each different abilities and are being revived by the goddess inside the flower…
I'm not talking about people. I'm talking about company and establishment that is giving orders the those who are lower than them. I'm sorry but biggest updated I saw was adding ribbon to 3ds max. Compared to how fast modo or zbrush innovate 3ds max is parctially going backwards. Not to mention it seems like with every…
Started looking for initial references for all the elements in the scene and created a list of everything I needed to make for this scene. Elements needed for the scene: 1. Trees 2. Rocks 3. Stone face 4. Stone steps 5. Stone slabs 5. Plants 6. Grass 7. Flowers 8. Vines I'll most probably be adding more elements to this…
Hello, Everything the others said is spot on—I won’t comment on your creations since I don’t feel qualified to do so. But I did want to talk about the music of your video. I actually jumped when the video started—it kicks in pretty strong. That might be intentional, of course, but you could maybe ease us in by lowering the…