I have created a skin for the AK-47 called Mad Cat. For further information check the link below. http://steamcommunity.com/sharedfiles/filedetails/?id=691823930
hey Polycount! this is my latest personal project: Spec Ops cat! i did it to get out of my comfort zone (which is mostly medieval-fantasy themed). It was a challenge to wrap my head around hardsurface design principles, but the end result was worth the effort.
"What AI do you use to solve CG software puzzles ?" What I know and what might come after are derivatives of what has been learned and can be figured out. There aren't really any "puzzles" anymore. Short answer: I don't use AI to solve puzzles and give me answers/write my code/make my nodes. But AI is a really good…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Quick introduction since this is my first post. I aspire to be an environmental artist within the industry one day, and plan on attending SMU Guildhall in Spring 2012. I have about 5 months of actual modeling experience This is my first 100% subD model. I learned many techniques by watching Eat3D's "The Dozer". I decided…
This is Yui, a game-ready Scifi soldier with a powersuit, conviniently modeled after a cat. This is an updated version of a model i made a year ago, with an improved design, more detail, and much better textures. I am responsible for everything from concept to final renders. Full project…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
Hi All I am creating a cat burglar she will have a bag of swag and a lot more detail this is the initial sculpt and design. i feel like the arms are off but not 100% whats wrong maybe they are too rigid. i have also distorted the breasts and stomach to make her fit the clothing as she needs a bust and a slim waist. Any…