Well if I go all the way back to my school days until now I'd have to say I've done all of those. Once I began freelancing it was quite a challenge to stay 100% legit. I just bought Modo so hopefully I can stay away from giving any more of my $ to Autodesk for a while. Luckily I got a copy of Photoshop CS2 and Maya from a…
I was able to shorten/cleanup up the script using the polyEvaluate -bc2 command Deadly Nightshade, I'm very intrigued about removing the select command to improve performance, but i haven't got the slightest idea on how //select one uv point in each shell you would like to scale //assign Shells into a list and determine…
A great way to learn more about materials is to do a bunch of material studies. Make a basic test mesh (or even a sphere) and try to recreate a variety of materials that have different surface types. One thing I like to do before I start texturing, is identify each surface type (which I break down from the highpoly stage…
this is coming from a unemployed student, so take it as you like/with a grain of salt :) Site seems fine, just some remarks: -The bottom image with random/misc work seems overly contrasted. -The top shotgun, it has thumbnail image of TB2, in my opinion from seeing that I'd say that is the best piece, but then when going to…
Marmoset Albedo Color Checker Here are the textures for the color checker object, a simple plane mesh to apply it to and a material that you can load into tb2 (import material from the material preset dropdown to load it): https://dl.dropboxusercontent.com/u/499159/colorchecker.zip You may need to re-scale the object as we…
Hey, neat idea. When I opened the provided TB2 scene the "material ball" material didn't have its textures applied; if TB2 does relative paths I'd expect it to have its normal map loaded. Also I'm not sure if you should have the secondary reflection enabled for this preset, as it's more of an exception rather than a rule…
Well yeah if you put it that way it's fine. But you said like an absolute statement, not like a personal experience. This is the kind of things that pisses me off. I will point out the HD stuff to my IT guy but I doubt it will make a difference as all the files are on a network, not on disk. As I said, there is a bug in…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
There's a pretty easy and completely correct (from mathematical point of view) method to combine two normal maps in PS. Say, layer A is basic NM, layer B is detail NM. So to put detail from B over A you have to do the following steps: 1. Clone layer B - B2 2. Go to blue channel of B2 and fill it with neutral gray. 3. Set…