Game ready models starting to take shape. Just left with texture post work (removing the black artifacts that came with texture baking). Pilot - 2760 polys Helmet - 923 polys http://bharatnag.tumblr.com/
Here we go "CAMMO TUTO" , maybe can help - http://www.sourceblog.org/forum/showthread.php?t=824 http://www.sourceblog.org/forum/showthread.php?t=540 http://rosajonas.thanez.net/tutorials/Camoflage/tut_camo.htm
hi all, I've just discovered this great forum 2 days ago and I find it very interesting in the low poly modelisation. so that's some of my last works from my Portfolio: tris : 258 tex: 64*64 tris : 224 tex: 64*64 tris : 176 tex: 64*64 cheers.
Finished building the Ka-Bar, both High and Low poly, UV'd the Low, did some baking, but it's my first time using Turtle in Maya LT so I stopped for today, and will go more in depth next time. High is 18860 Tris Low is 824 Tris
Chris Cold, some of the best colour work I have ever seen. http://www.google.co.uk/images?q=chris+cold&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1680&bih=925 http://chriscold.deviantart.com/
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
https://artstation.com/ The classic western concept https://www.google.com/search?q=Robocop&rlz=1C1GIWA_enUS570US570&espv=2&biw=1786&bih=974&site=webhp&source=lnms&tbm=isch&sa=X&ei=j0QxVeiOLY72oASgl4C4Cg&ved=0CAYQ_AUoAQ#tbm=isch&q=Robocop+concept+art
SideFX is coming to GDC - Join us at Booth #224 for presentations on procedural techniques using Houdini and Houdini Engine by SideFX and Industry experts from companies such as Microsoft Studios, Frima Studios, Ozone Interactive, Insomniac Games and Electronic Arts. - http://bit.ly/1zcTX9h
Some more useful links, because i have no constructive crits. http://gametextures.com/blog/2012/08/08/224/ http://www.indiedb.com/groups/3d-artists-group/tutorials/photoshop-bringing-balance-to-a-texture