some more arrived , looking pretty good ! but i kinda dont buy it with all that anti aliasing going on eheh , still...gorgeous. http://media.pc.ign.com/media/694/694190/imgs_1.html
Here is the low poly bake (Sitting at a whopping 322 polies (644 Tri's). I had to do some photoshop clean up, but I think it turned out good (I hate baking cylinders!): Edit: I just noticed some blurring around the edges, that is a max error in the viewport, the map is ok :)
I made a really fast podcast for showing off wireframes over your geometry. I've looked at a lot of UDK portfolios and it seems like this is a tricky thing to get to look good. A buddy of mine came up with a really neat idea for a shader and it works well for this purpose. Anyways hope it helps some people.…
Hello everyone! This is something i worked on on the side for fun. I'm hoping to make a low poly soon and move on to painting this in substance painter. It is kind of inspired by Outwars...a preetty old game https://streamable.com/621s
I worked on the Cerberus last night and created a little animation to share. I'm not sure how to add a video, so I'll just try a link first: [ame] https://www.youtube.com/watch?v=42wLMg3-6I4[/ame] We will see... Hmm, apparently, you need to use the full youtube.com link, not the youtu.be link...
Go to dynamics and stimulation section or the other vid: http://www.blender.org/support/tutorials/ http://blenderdiplom.com/en/tutorials/416-tutorial-advanced-particle-trail-in-blender-264.html
i recently got myself a games workshop miniatures catalogue. 424 pages of warhammer, wh40k, lotr and chaosdemons with lots of images :) . really good source of inspiration. would recommend.