Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
Greetings!! I've been meaning to post in your thread to give my two cents worth of opinion. I have been using Linux OSes often and they are more efficient in development process of many products, networking, etc. There is however an issue of communication between the OSes; Linux to Linux and Linux to Windows. For example…
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs. UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
So these are my 2cents. (Amazing hard surface modelers out there feel free to smite this pleb) I've been slowing learning zmodeller and it certainly is a nifty tool, the fact that you can stay in one app is super important. But i also think it's really important to lean how to model in your standard 3D app. Personally it…
If your goal is to one-up the design with modern vfx while paying homage to the original (and have a burning desire to do so) then go for it. It's art after all, you should make something that interests you. Otherwise If you're primarily wanting to have a high quality character model for a portfolio, then you may be better…
I'll put my two cents in. The first this I would suggest is to have your city scene first and your forest scene second. I personally feel your city scene is more interesting then just a forest with a stream running through it. You might want to think about removing your W.I.P Coming Soon picture as it shows nothing really…
I wanna drop my 2 cents in the bucket. Yes I think things look pretty bleak right now, but I tend to agree with doc, I think the old model of the "AAA" title is going the way of the dodo, the market is oversaturated and too competitive. The cost of developing a modern "AAA" game is such that if a medium size company does…
There are lots of posts on polycount about starting out...a couple searches would be fruitful. 1. 3dsmax (for about 14 years..as a hobbyist and a professional)..also tried Maya, and Modo. 2. +autoback +plugins +scripting +powerful tools -lot of useless crap packed into it -expensive -useless version updates to turn a buck…