I have a 27" (2560x1440) and 26" (1920x1200). Since they are different aspect rations and densities, it is a little but of a weird transition... even though they are about the same height.
Well, the date is set for the 3DS, here's the video: (Feb. 26 in Japan) [ame] http://www.youtube.com/watch?v=Ggta_FpzQOg[/ame] I found it a bit creepy to be honest.
@hayunchooi Welcome to Polycount. Consider checking out the forum information and introduction thread. The really short answer is: there needs to be enough geometry in the larger curve to support the smaller details cut into it. How much more geometry is required really depends on the tools and order of operations used to…
Quite fancy stuff... good for indies and big companies and their developers. http://blogs.unity3d.com/2013/03/26/unity-and-facebook-are-now-in-a-relationship-and-its-awesome/