Hello, I have a humanoid character in Maya and I'm looking for someone with a lot of experience in the area to make game-ready (Unity) blendshapes, so I can customize my character's breast, arms, legs and so on as well as ~10 blendshapes for the face so she can use lipsync plugins to talk. A bunch of custom facial…
WHO WE ARE Hollow Potato Entertainment is a small indie team looking to expand and design games and projects. We are looking to grow larger as we expand our ideas and projects. As a small company, skills are limited and revenue is at a standstill but with more members, we can produce games that gamers want! CURRENT PROJECT…
Hey Everyone, I'm Mark Ashton, a 3D Environment / Prop Artist from the UK. I have over 14 years industry experience and have worked with a number of Studios. I'm looking for new projects to work on so don't hesitate to get in touch if you have any work available. I will update this post with new artwork when I have new…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
I'm looking for someone to create a game-ready Kurganets-25 IFV model. If interested, please contact me on discord at fungus117, or message me on here if you can't.
We are a team of three developping low-poly style MOBA, and we are looking for a 3D artist to help us for various texturing/modeling tasks. You could create your own assets or improve the one we are using. The game is already in an advanced stage of development, so it would be an unique opportunity for you to play and test…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…