... 40 Hours a week paid.....about 90-100 hours on most weeks.....This is expected of this profession as it is an artistic/creative profession 2-5 calls a week from... Time-Warner, Microsoft, Apple Inc, Google, Blue Cross Blue Shield, and other industry leaders seems legit
Bit of a picky question, but can Riot provide us with the in game camera angle and angle of view/FOV? This will be helping with the layout of our assets inside of 3DMax and compositing later on. Thanks! ** Nevermind, anserwed my own question - The angle to use is around 55 degrees with the FOV being 40.
Hi guys! these are my pixelart projects, they are my first two attempts, feel free to give any feedback! Uncharted 3 demo https://www.youtube.com/watch?v=nJp-wMHM494 Hunter's Tale 40 pages mini artbook here https://www.dropbox.com/s/5cza8bcje6rhmzv/Francesco_Segala_HuntersTale.pdf
I have to agree with Rick. I model and paint 40+ hours which is enough for me. I need time away from the computer to recharge creativly. Getting a job in the industry was a great thing for me because it ment my free time could be just that, free time.
This is a good deal as well http://www.thegnomonworkshop.com/subscription/ $500 a year, $40 a month. A normal gnomon or tutorial dvd is around $20-$60 (I'd argue gnomon has some of the better instructors and content) so if you use at least 2 videos a month, its an awesome deal.
Im sure those new SSD hardware wont be cheap. And you need a new GPU and CPU. I fear my next rig will cost around 3k. https://www.anandtech.com/show/15352/ces-2020-samsung-980-pro-pcie-40-ssd-makes-an-appearance
Nobody see the proportion is off? The body looks like a child one while the head belongs to a 40 year old women. There is something happening between head and body that looks strange. Is the head too big or the neck too long? Is the proportion ok but the face and hair is not young enough?
this is still be modelled id say so far im about 40% complete, still need to add the main guns, finish detailing the side cabs (sponsons) and finish the inside which is currently more of a block out, any tips, thoughts and critiques would be more than welcome
Hey everyone, Just wrapped up this model i've been chipping away at after work. It's an accurate (as accurate as i could) game-ready model of the 1850 Massachusetts Arms Dragoon revolver, a percussion-based firearm with .40 ammunition. 12.6k tris, one 4k texture set. More images / turntables…