Hi everyone. I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area should be shown in the object as a gradient that the size depends of the proximity of the light source. It's kinda hard to…
Draw & Code are seeking a 3D artist and animator who is hungry to be part of a team of innovators working in immersive and interactive tech. If you are interested in AR, VR, projection mapping and games then read on… With a growing reputation in the exciting world of XR, Draw & Code is a great place to work. Liverpool is a…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
Yep, thanks for the pointers, but I'm well aware of Maya's default methods to create curves. However, my initial point was that there doesn't seem to be any way to attach an EP or CP Curve object to the Insert Edge Loop method. It appears that the only way to add a curve is through the Attribute Editor, using the Profile…
Hi Harbinger, Can you send me an example file where this shader assignment failure happens? We did a lot of development work on Bevel for Maya 2015 to ensure that defects like these don't occur any longer. We did indeed do work (as Graham says) on better preserving texture borders, but we also specifically focused on…
freeish* *Free for startups (under 100K), hobbyists and enthusiasts (using the service on a personal basis that is not for commercial, professional or for-profit use). Otherwise $300/year (standard) or $1500/year (ultimate). See Terms of service. If you have a promo code, you can also use it for a limited time in the free…
Thanks a lot poopipe Very explaining link indeed. Meanwhile I am trying a bit other approach by painting initial tillable cells structure as a flow map by a brush and then making every directional warp and slope blur I used to deform in sync the initial flow map colors too with a certain color/vector mix. Too bad Substance…
For Engine Stuff This Is Hugely Useful http://udn.epicgames.com/Main/WebHome.html Editing Cover: add a CoverLink to the level you're editing. cover is attached to the coverlink node, to which you can add more cover. By aligning and setting flags for each Cover Node you can define the abilities available to the player…
I cannot quite visualize what exactly you want to do, but generally, Substance Designer offers many different warp/distortion nodes some of which accept grayscale masks to influence warp strength, direction etc etc. Since you can create filters and generators for Painter in Designer, you can leverage these nodes and…